Create your own magical experience with digital spells and potions using code!
A perfect place to start to learn HTML, CSS and JavaScript, students will develop a solid understanding of coding/programming languages and build skills in design and game development.
Students will create a total of 5 mini-games around the theme of magic which can be shared with family and friends.
Explore the magical world of code by making several unique mini-games and see how games are designed for online play.
Learn fundamental skills in HTML, CSS and JavaScript to develop web-games and learn to animate characters and creatures for in-game elements.
Create 5 different mini-games that have characters and game elements that can be customized.
LEARN TECH SKILLS:
-HTML, CSS coding languages
-Fundamental of JavaScript
LEARN SOFT SKILLS :
-Computational Thinking Skills,
-Design Thinking Skills,
-Creativity
DURATION PER CLASS : 4 hours (total 20 hours camp)
Gain an understanding of HTML, CSS and JavaScript and get a solid head start in website development!
Using real-world technology, students will create websites and web-based applications. They will build their own coding posters, trivia games and personalized websites.
Students will end the course with a tech portfolio of the projects they’ve created which will act as a foundation to future projects that they build.
Explore coding concepts that are needed for basic web development and uncover the different elements of a simple web page.
Learn the fundamental languages HTML, CSS & JavaScript used to develop web pages and websites. By using a simple structure for a web page, learn how to take an idea online.
Create a variety of simple projects, including a personal portfolio of posters, websites & trivia games. Each of the projects, once finished, can be shared online with friends.
SAMPLE STUDENT WORK :
- Jamie’s Favorite Things To Do Website
LEARN TECH SKILLS :
- HTML, CSS and JavaScript coding languages
- Programming Basics
LEARN SOFT SKILLS :
-Design Thinking
-Computational Thinking
-Creativity
DURATION PER CLASS : 4 hours (total 20 hours camp)
The Grammar 2 Pupil Book is the third year of the Jolly Phonics and Grammar programme. Designed to follow on from the Jolly Phonics Pupil Books 1, 2 and 3, the Grammar Pupil Books build on the skills taught in Jolly Phonics, and introduce grammar, spelling and punctuation rules to improve writing and reading comprehension.
Children are able to work through the Grammar 2 Pupil book and complete a wide variety of engaging activities, which develop grammar, spelling, punctuation and comprehension skills.
Lessons are provided for 1 Grammar or punctuation topic and 1 Spelling lesson per week for a year. The teacher is able to support and guide the children with the Grammar 2 Teacher’s Book.
Topics covered include:
Please note that only the covers of our Jolly Grammar Pupil Books have been refreshed and updated. The content is the same as the previous editions and they can still be used alongside the Grammar Teacher's Books. ISBNs and JL codes also remain the same.
Jolly Phonics Folktales Readers are retellings of traditional folktales from around the world. They have a very carefully controlled vocabulary and are specifically designed for children who are learning to read and write with Jolly Phonics.
The text in these Blue Level Books (fourth level) uses only decodable regular words that use the letter-sound knowledge taught so far: the 42 main letter sounds and the main alternative letter-sound spellings (‹y› as in happy, the ‘hop- over ‹e›’ spellings of the long vowel sounds, ‹ay› as in day, ‹ea› as in seat, ‹y› and ‹igh› as in fly and high, ‹ow› as in low and now, ‹ew› as in dew, ‹oy› as in joy, ‹ir› and ‹ur› as in bird and turn, and ‹al›, ‹au› and ‹aw› as in talk, pause and saw) and a small number of tricky words (frequently used words that are not fully decodable at this stage).
All new tricky words and alternative vowel spellings used are shown on the front inside cover. These can be used as a quick practice activity before starting the book.Faint type is used for silent letters, like the ‹b› in lamb.
Comprehension questions and discussion topics are included the end of the book. These ensure that children are not only able to read the text, but also get meaning from it.
Create your own magical experience with digital spells and potions using code!
A perfect place to start to learn HTML, CSS and JavaScript, students will develop a solid understanding of coding/programming languages and build skills in design and game development.
Students will create a total of 5 mini-games around the theme of magic which can be shared with family and friends.
Explore the magical world of code by making several unique mini-games and see how games are designed for online play.
Learn fundamental skills in HTML, CSS and JavaScript to develop web-games and learn to animate characters and creatures for in-game elements.
Create 5 different mini-games that have characters and game elements that can be customized.
LEARN TECH SKILLS:
-HTML, CSS coding languages
-Fundamental of JavaScript
LEARN SOFT SKILLS :
-Computational Thinking Skills,
-Design Thinking Skills,
-Creativity
DURATION PER CLASS : 4 hours (total 20 hours camp)
Gain an understanding of HTML, CSS and JavaScript and get a solid head start in website development!
Using real-world technology, students will create websites and web-based applications. They will build their own coding posters, trivia games and personalized websites.
Students will end the course with a tech portfolio of the projects they’ve created which will act as a foundation to future projects that they build.
Explore coding concepts that are needed for basic web development and uncover the different elements of a simple web page.
Learn the fundamental languages HTML, CSS & JavaScript used to develop web pages and websites. By using a simple structure for a web page, learn how to take an idea online.
Create a variety of simple projects, including a personal portfolio of posters, websites & trivia games. Each of the projects, once finished, can be shared online with friends.
SAMPLE STUDENT WORK :
- Jamie’s Favorite Things To Do Website
LEARN TECH SKILLS :
- HTML, CSS and JavaScript coding languages
- Programming Basics
LEARN SOFT SKILLS :
-Design Thinking
-Computational Thinking
-Creativity
DURATION PER CLASS : 4 hours (total 20 hours camp)
The Grammar 2 Pupil Book is the third year of the Jolly Phonics and Grammar programme. Designed to follow on from the Jolly Phonics Pupil Books 1, 2 and 3, the Grammar Pupil Books build on the skills taught in Jolly Phonics, and introduce grammar, spelling and punctuation rules to improve writing and reading comprehension.
Children are able to work through the Grammar 2 Pupil book and complete a wide variety of engaging activities, which develop grammar, spelling, punctuation and comprehension skills.
Lessons are provided for 1 Grammar or punctuation topic and 1 Spelling lesson per week for a year. The teacher is able to support and guide the children with the Grammar 2 Teacher’s Book.
Topics covered include:
Please note that only the covers of our Jolly Grammar Pupil Books have been refreshed and updated. The content is the same as the previous editions and they can still be used alongside the Grammar Teacher's Books. ISBNs and JL codes also remain the same.
Jolly Phonics Folktales Readers are retellings of traditional folktales from around the world. They have a very carefully controlled vocabulary and are specifically designed for children who are learning to read and write with Jolly Phonics.
The text in these Blue Level Books (fourth level) uses only decodable regular words that use the letter-sound knowledge taught so far: the 42 main letter sounds and the main alternative letter-sound spellings (‹y› as in happy, the ‘hop- over ‹e›’ spellings of the long vowel sounds, ‹ay› as in day, ‹ea› as in seat, ‹y› and ‹igh› as in fly and high, ‹ow› as in low and now, ‹ew› as in dew, ‹oy› as in joy, ‹ir› and ‹ur› as in bird and turn, and ‹al›, ‹au› and ‹aw› as in talk, pause and saw) and a small number of tricky words (frequently used words that are not fully decodable at this stage).
All new tricky words and alternative vowel spellings used are shown on the front inside cover. These can be used as a quick practice activity before starting the book.Faint type is used for silent letters, like the ‹b› in lamb.
Comprehension questions and discussion topics are included the end of the book. These ensure that children are not only able to read the text, but also get meaning from it.